Matt Vainio, lead VFX artist, discussed in detail the VFX production for Ghost of Tsushima and shared the team’s approach to using weather conditions as quests indicators.
Check out a compilation of courses that will help you upgrade environment art workflow, starting from storytelling and moving forward to procedural approach in Houdini, lighting setup in UE4, and creation of assets for RTS.
Join the Livestream with Adobe’s 3D team to have a nice start to the year.
Dominique Buttiens, an environment artist from StudioGobo, gathered together his tips about leveling up your skills in environment art and answer questions about finding your place in the industry.
Check out 5 Unity packs that include ready-to-use 3D assets, shaders, and textures for the stylized scene production.
Check out a teaser for 2 UE4 VFX Material packs from Luos Vleer.
Check out a free advanced hair texture generator.
Get a free pack for smoke, fog, or steam building from Unreal Engine Marketplace.
- 1New Sony Division To Reimagine Music With Unreal Engine
- 2Creating Realistic Hairstyles in XGen: Workflow Tips
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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