Alexander Ameye explained his toon shading workflow. Check it out!
The indie game got its first record.
Michael Malinowski from Creative Assembly talked about the approach to developing and working with tools and plugins, shared how the team overcomes the main problems and mentioned a few useful resources.
Inio Asano shared his approach to creating manga backgrounds in UE4 and showed how it speeds up the production process.
Check assets, brushes, and tutorials for hard-surface production from various artists.
3D-KStudio updated its asset manager.
Check out the playable prototype that pays tribute to DOOM from Valryon, Plus, and The Fun Institute.
See 5 materials for ZBrush that will be a good addition to your production, whether you are working on beasts, hard surface, and human anatomy.
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