Brian Leleux broke down his recent relighting of Liam Tart’s scene in Unreal Engine 4.20: primary light sources, color grading, settings and more!
Adam Homoki did a breakdown of his beautiful Cartoon Water Shader made in UE4: waterfall, waves, caustic effect, interaction, color, and more.
Today we present to you our talk with Makan Gilani about the way you can make your 3D beasts break the Internet.
DAIN-APP shared a video showing how AI can turn animations into 60 FPS. Check it out!
Have you heard about a service called artbreeder? It’s an AI platform that lets users easily mix several images to get new ones.
Jasmin Habezai-Fekri did a breakdown of her new stylized environment Bird House created in ZBrush, Substance tools, and Unreal Engine 4.
Justin from LMHPoly published a nice article on setting up a perfect lighting in Unity.
Vladislav Horobets shared how he created his beautiful stylized projectiles, talked about VFX production in Unity, and gave general advice for learners.
Have a look at the updated version of Saya, which was animated with the help of mocap tech from Toei.
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Autodesk Reveales Their New PAYG Pricing SystemCan I trade the tokens as cryptos on Bitvavo?·
Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
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