Ahmet Bluhm talked about the production of his Ramen Shop project modeled in Maya and textured in Substance Painter.
Ahmet Bluhm shared the production details of his environment made with UE4 and talked about creating procedural materials with scans and Substance Designer.
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
Best Indie Games in 2020: May List@Slim_Offset Thanks for the remark!·
Bangarang: Working on Tattoos and Beauty RendersIt's super interesting! Awesome! Great article!·
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