Cem Tezcan
Technical Designer
Recreating Retro Electronic Devices in 3D
Cem Tezcan talked about designing and modeling Commodore consoles and handheld computers for his Retro Computer Desk scene.
Real-Time Rain Material Within Unreal Engine
Cem Tezcan gave a detailed breakdown of his amazing moisture/rain material he created with the help of Substance Designer.
Remaking The Elder Scrolls II: Daggerfall
Cem Tezcan showed how he used modern 3d tools to build an environment from one of the older parts of The Elder Scrolls series.