The second part of a guide by Harry Gray will tell you about setting up a scene in Unreal, polishing and optimizing, and more.
Harry Gray allowed us to repost his guide with numerous technical tips for environment artists.
Power Overload: Creating a Sci-Fi Environment in UE4One of the best articles on this topic on 80.lv
The Changing Landscape for Game Industry RecruitingThere are many conflicting statements in this article, but I think the...·
Yuzu: Stylized Character Production in ZBrushWhen it comes to sculpting amazing creatures, people, and places, ther...·
Creating Boiling Potion FX in HoudiniThis is just hypnotic.·
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