Lea Kronenberger did a breakdown of her UE4 environment that won the 1st place in the recent ArtStation challenge. She talked about scene production, materials, VFX, lighting, and more. Other software used: Substance Designer, 3ds Max, ZBrush.
Pasha Statkevich took CGMA course Production Illustration for Matte Painters and Concept Artists and talked about the piece created during it.
Cameron Burns shared the Megascans materials and assets she used to create a couple of atmospheric 3D projects.
Kristian Kebbe talked about solo-development of his adventure game Lucent and talked about content creation, terrain, shaders, lighting, and more.
Muhammad Kamal Ahmed did a breakdown of his procedural sci-fi building created with Houdini and Substance tools.
Ray Rivera talked about the way he worked on his Bioshock-inspired environment in UE4, Modo, and Substance Painter at Game Art Institute.
James Ward did a detailed breakdown of his UE4 environment Anadoned Throne Room inspired by English castles and Game of Thrones.
SengiGames team talked about the production of their sandbox game The Serpent Rogue: potion crafting system, use of shaders in Unity, interactive world & more.
Leo Brynielsson shared the production details behind the stylized VR game Ghost Giant being developed by Zoink.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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