Jay Cummings

Junior Environment Artist

Nottingham

Creating a Slaughterhouse in UE4: Part 2

Jay Cummings wrote a detailed article about the production of his recent project Slaughterhouse made in UE4. Part 1 covered the pre-production phase, software used, blockout, asset modeling, materials, and foliage. In Part 2, Jay discusses his approach to photogrammetry, lighting, post-processing, effects and additional materials included in the appendix.

Jay Cummings

Oct 10, 2019

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Creating a Slaughterhouse in UE4: Part 1

Jay Cummings wrote a detailed article about the production of his recent project Slaughterhouse made in UE4. Part 1 covers the pre-production phase, software used, blockout, asset modeling, materials, and foliage. In Part 2, Jay will discuss his approach to photogrammetry, lighting, post-processing, effects and additional materials included in the appendix.

Jay Cummings

Oct 02, 2019

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Video Game Guns: Reference, Baking, Texturing!

Jay Cummings showed how he builds amazing detailed 3d handgun with an amazing level of detail.

Jay Cummings

Mar 30, 2018

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