Max Emski showed step-by-step how he recreated a real helicopter UH-60 with UE4, Maya, Fusion 360, MoI, and Substance Painter.
Together with Max Emski we’ve discussed his production process and some of his thoughts on the modeling of complex mechanisms in Maya.
Glimpse: Working on Environment Design for a VR FilmSuper talented. Nice write-up.·
Open-Source Painting Tool for 3D Artists@Jordan this is literally the second google result for Armour Paint ht...·
Stylized Nature: Vegetation, Animation, ShadersBeautiful work，I would also like the shader graph in high resolution p...·
Creating Photogrammetry-Based MaterialsAny plans on updating this for group of assets for the latest version...·
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