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Yuri Alexander shared a few production details of his character Bangarang including the development of the idea, simplistic texturing, tattoos, and render setup.
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Sacha Veyrier did a detailed breakdown to his UE4 scene Bird Palace and shared the insights into his modeling workflow in Blender and texturing approach using Substance tools.
Sergei Gereev shared a breakdown of his recent character Outlaw made in Maya, ZBrush, Substance Painter, and Marmoset Toolbag.
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