During the GDC conference, Bartosz Kulon, a game designer from Techland, discussed the development of movements in the Dying Light game.
During the GDC 2018 conference, Richard Oud from Guerrilla Games talked about the creation of the machines in Horizon Zero Dawn, showed the workflow of the whole development team and gave some advice on the production process.
OTOY has announced the first alpha release of Sculptron.
The recent event brought a bunch of surprises.
The Blade Runner universe will expand with the new animated series, Blade Runner: Black Lotus.
Armen Pamokdjian talked about his recent Facial Gym project and shared basic rigging workflow to help you get started.
Today is the first day of Unity Black Friday Sale that will last through December 1. During this week, the store will sell top assets with 50-70% off, so if you were planning on making big purchases, this is a perfect chance to save hundreds of dollars.
Elena Nikolova shared the animation workflow, discussed the challenges of working on characters in Phoenix Point and talked about the Akeytsu software and its advantages.
Ubisoft Montreal has recently presented a new approach to physics-based animation that is said to bring high levels of interaction, fidelity, and variety in games.
From Modding to Environment Design for AAA GamesAre geo decals simply small meshes (like an aircondition unit) that ca...·
Adobe Acquires MediumNo way this is good news.·
A Regular Old Plumbus
Designing & Sculpting Creatures in ZBrushGreat interview!!!!·
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
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