Gamedev
Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games
80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.
Fumi Games
Apr 24, 2024
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Histera on Developing a Multiplayer First-Person Shooter Game in Unity
StickyLock Games' Jamel Ziaty has offered an exclusive behind-the-scenes look at the studio's upcoming FPS Histera, explaining how Unity's DOTS and Unity Gaming Services help the team set up the game's multiplayer component.
Jamel Ziaty
Mar 28, 2024
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Light Brick Talks LEGO Builder's Journey's Development & Unity's visionOS Support
Light Brick Studio's Technical Lead Mikkel Fredborg discussed the story and development of LEGO Builder's Journey, spoke about what makes Apple Vision Pro different from other headsets, and provided a detailed overview of Unity's support for visionOS.
Mikkel Fredborg
Mar 22, 2024
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Postmortem: Developing a Game With a Distinct Indonesian Identity
Dimas Novan D told us about the history and development process behind A Space for the Unbound, talked about promoting the game and working with the community, and shared some advice on how to get noticed.
Dimas Novan D
Mar 20, 2024
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Postmortem: Creating a Sequel to a Cozy Retro-Style Game Coffee Talk
The Toge Productions team explained how Coffee Talk's warm and calm atmosphere was achieved, discussed the history behind the first game in the series, and shared some advice on how to get noticed as an indie developer.
Toge Productions
Mar 19, 2024
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Workflow For Creating a Low Poly Western World Game in Unity
Ivo J. has shared a comprehensive workflow of Rzberry, a cartoonish action-adventure Low Poly Western World game, focusing on level design, composition, asset workflow, and lighting.
Ivo J
Mar 15, 2024
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Virtuos: The Code Behind Remakes, Remasters & Adaptations
The Virtuos team told us about developing video game remakes, remasters, and adaptations and explained how the production process differs from creating brand-new, original titles from scratch.
The Virtuos Team
Mar 13, 2024
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Postmortem: Developing Viewfinder, a Surreal Perception-Bending Puzzle Game
Sad Owl Studios' Game Director Matt Stark shared some insights into the production process behind Viewfinder, discussed optimizing the game for different platforms, and recounted the game's successful launch.
Matt Stark
Mar 11, 2024
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SuperGears on Developing a Comprehensive Racing Game in Unity
SuperGears Games' Co-Founder and CEO Yasin Demirden has joined 80 Level to provide a behind-the-scenes look at Racing Kingdom, an ambitious Unity-powered racing game that aims to redefine the mobile gaming landscape.
Yasin Demirden
Mar 08, 2024
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