Star Wars: Battlefront Artist’s Talks Building 3D Assets
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments

I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
10 hours ago

uu

by BakingSoda
1 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

Star Wars: Battlefront Artist's Talks Building 3D Assets
11 August, 2015
Interview
Opinion

Total War: Rome 2 & Star Wars: Battlefront modeller Andreas Strømberg talks about the best tools to build high quality 3d models for games. He also recommends some of the best tools for artists and modellers.

About Andreas Strømberg

Hi, I am Andreas Strømberg, I am a 3D Artist from Norway, working in the game industry. When I started doing 3D, I didn’t really think of making models for games, so I was mostly doing architecture modeling and rendering. But then I researched more about modding games and making models for them and got hooked on that.

I have worked on some of the ships for Total War: Rome 2, at Creative Assembly. Props and weapons for Contagion at Monochrome LLC. Currently I am working as a 3D Artist at EA Dice for Battlefront, where I work on both big and small props or environments.

I do mostly hard surface work, which is also my expertise. Can do most things except characters I would say, although I am best with pure hard surface. Doing the highpoly modeling is what I enjoy the most, cause that’s when I am more creative, also seeing it all come together in an engine is great.

Building Models for Games

  • star wars, Star Wars Battlefront, Total War Rome 2, Total War, 3d assets, Unreal Engine 4, Cryengine, Photoshop , Substance Painter, Maya LT, Blender, Marmoset Toolbag 2, 3d modelling, modelling, gamedev,
  • star wars, Star Wars Battlefront, Total War Rome 2, Total War, 3d assets, Unreal Engine 4, Cryengine, Photoshop , Substance Painter, Maya LT, Blender, Marmoset Toolbag 2, 3d modelling, modelling, gamedev,
  • star wars, Star Wars Battlefront, Total War Rome 2, Total War, 3d assets, Unreal Engine 4, Cryengine, Photoshop , Substance Painter, Maya LT, Blender, Marmoset Toolbag 2, 3d modelling, modelling, gamedev,
  • star wars, Star Wars Battlefront, Total War Rome 2, Total War, 3d assets, Unreal Engine 4, Cryengine, Photoshop , Substance Painter, Maya LT, Blender, Marmoset Toolbag 2, 3d modelling, modelling, gamedev,

I try and get most things represented so that I can see how it looks from certain views and if the proportions and silhouette looks good, then I usually set up a FPS camera angle inside my 3D program, so that I can switch back and fourth when modeling to get a quick look.

Lighting

Then I gather a lot of reference, so that I can make most shapes without too much guessing or making up stuff.

Textured_1

As for optimizing, I try and keep round shapes round and spend most of the triangles on what is closest to the players view.

Fear_WIP3

Usually if I am making something more organic I use sculpting, for example bricks, sand, rocks. It’s often easier to get a good result for such materials in a sculpting app. I try and keep my sculpts soft enough so that they will show up in the normal maps, exaggerating the depth goes a long way.

QuakeVehicle

I try and keep my polycount relative to the object size and importance in the world.

Creating Materials

I used Photoshop for texturing, now I have moved over to Substance Painter which has changed the way I texture for the better.

I do iterate a lot when doing materials, where I start with getting the base colour and roughness right, then I go in and add colour variation, wear, dirt and details specific to the roughness, like fingerprints, scratches and brush marks.

The time it takes depends on what material and how complex it would be for me to replicate it.

Opinion on Modern Engines

Substrata

I use Unreal Engine 4 for my personal art projects, it’s art workflow are so streamlined and the material editor is amazingly powerful.

Substrata_WIP1

For anything related to making games myself I use Unity, because of the C# scripting.

Cryengine I have not completed any projects in, I do like the way lighting inside Cryengine works. But I couldn’t stand the art workflow, missing fbx import until recently, Photoshop plugin for saving out textures. I will give Cryengine another go after the recent updates.

DeathValley

If you’re builsing a scene with any tool get stuff in the engine as early as possible, play around with composition and lighting. Spend time on shaders and particle effects to get a good looking atmosphere in the scene.

Essential Tools

Here is what I would get if I lost all my software today.

3D Software

I use Maya LT at home, since I use Maya at work.
I am also a fan of Blender.

Texturing

Photoshop, pretty much a must have.
Substance Painter (Use it for 90% percent of my texturing and baking).

Presentation/Engines

Marmoset Toolbag 2
Unreal Engine 4

Also a sculpting app wouldn’t hurt. Maya LT and Blender includes pretty good sculpting, but there is also 3D Coat, Zbrush and Mudbox.

I do like the new pricing models, more affordable for me personally at least.

star wars, Star Wars Battlefront, Total War Rome 2, Total War, 3d assets, Unreal Engine 4, Cryengine, Photoshop , Substance Painter, Maya LT, Blender, Marmoset Toolbag 2, 3d modelling, modelling, gamedev,

Andreas Strømberg, 3D Modeller, EA DICE

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz