Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows.
Lucas DZIURA prepared a breakdown of another procedural generator – this time for hexagonal maps that can be 3D printed and used for board games.
Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4.
Setting Up Mystique Transformation Effect in HoudiniDude! this is awesome!, thank you for your insight!, wanna try it myse...·
Setting Up Mystique Transformation Effect in HoudiniLOVE THIS!!!·
Open-Source Painting Tool for 3D ArtistsFirst they should port codebase to standard C++ instead of that "...·
Otherice Announced for PS4, Xbox One & PCOther rice ?·
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