Lucas DZIURA

Technical artist

Québec City

Making a Scaleable Cliff Generator in Houdini & UE4

Lucas DZIURA shared an extensive breakdown of his scaleable cliff generator made in Houdini.

Lucas DZIURA

Mar 17, 2021

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Realistic Gun Production: Modeling, Texturing, Animation

Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows.

Lucas DZIURA

Oct 30, 2019

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Crafting a Hexagonal Map Generator

Lucas DZIURA prepared a breakdown of another procedural generator – this time for hexagonal maps that can be 3D printed and used for board games.

Lucas DZIURA

Apr 24, 2019

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Crafting a Procedural Shield Generator

Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4.

Lucas DZIURA

Feb 07, 2019

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Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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