Making a Scaleable Cliff Generator in Houdini & UE4
Lucas DZIURA shared an extensive breakdown of his scaleable cliff generator made in Houdini.
Realistic Gun Production: Modeling, Texturing, Animation
Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows.
Crafting a Hexagonal Map Generator
Lucas DZIURA prepared a breakdown of another procedural generator – this time for hexagonal maps that can be 3D printed and used for board games.
Crafting a Procedural Shield Generator
Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4.