Designing a Stylized Provencal Environment in ZBrush, Substance & UE4
Stéphane Charré explains what inspired the beautiful serene countryside scene, shares some tips and tricks behind asset creation, discusses the challenges of working on foliage for stylized pieces, and talks about how playing around with lighting settings can take your environment to a whole new level.
Studying a Hand-Painted Stylized Environment
Stéphane Charré did a breakdown of his small hand-painted stylized environment Tranquility House and gave tips for those who want to work in the same art style.
Using Asset Packs for Environment Design
Stéphane Charré talked a little about the way you can use pre-made assets with the available game assets.