Tyler Smith
Environment Artist
Ambient VFX in UE4: Wind Effect
Tyler Smith talked about the Wind Effect as a part of his UE4 Ambient VFX Studies.
Real-Time Clouds in Unreal Engine 4: Tips & Tricks
Tyler Smith continues his series of UE4 articles. This time he’s discussing the production of high-quality clouds for his scenes.
Tips on Creating Ocean with World Machine
Tyler Smith shared some thoughts about his ocean experiments in UE4. His workflow includes a nice combo of World Machine, Zbrush and Geoglyph.
Workflow for Creating Ground Material
3d artist Tyler Smith did a detailed breakdown of the ground material, created with the help of World Machine, Quixel SUITE and Zbrush.
Interview with AgeCheq: An Easy Way to Deal with Children’s Privacy
In an exclusive interview former HTML5 Game Developer Evangelist and current Director of Game Developer Relations at AgeCheq Tyler Smith told 80.lv about a reliable way to make your games compatible with COPPA requirements.