Paul H. Paulino
Paul H. Paulino shared a simple but powerful texturing/lookdev technique.
Paul H. Paulino showed a cool technique to create a cavity map in Mudbox and Zbrush.
Another great article by Paul H. Paulino.
More tips and tricks from Paul H. Paulino.
Texture painter Paul H. Paulino explains how to aquire and explore new artistic skills, which can help your career.
Paul H. Paulino’s latest article on auxiliary maps.
Our good friend Paul H. Paulino has submitted another great article, detailing the work with UV. Here are some tips, which will help you make this tedious task a little bit easier.
Keep it simple and choose ordinary objects to get started in the industry.
3D artist Paul H. Paulino gives some valuable advice on becoming a professional in VFX industry.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Battlefield 4 Fanart: Creating an Abandoned Construction Site in UE4
Digital Clay Essentials Toolkit For ZBrushThanks for featuring this! Feel free to fire away your questions about...·
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
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