Paul H. Paulino
VFX artist
Using RGB Masks in Texture Workflow
Paul H. Paulino shared a simple but powerful texturing/lookdev technique.
Author
Paul H. Paulino
Published on
Sep 26, 2017
Improve Your Organic Textures with a Cavity Map
Paul H. Paulino showed a cool technique to create a cavity map in Mudbox and Zbrush.
Author
Paul H. Paulino
Published on
Jul 19, 2017
5 Tips to Help You Break into the VFX Industry
Another great article by Paul H. Paulino.
Author
Paul H. Paulino
Published on
Jun 05, 2017
7 Steps to Create a Quick Curvature Mask in ZBrush
More tips and tricks from Paul H. Paulino.
Author
Paul H. Paulino
Published on
Apr 17, 2017
Why Learning New Skills is Important?
Texture painter Paul H. Paulino explains how to aquire and explore new artistic skills, which can help your career.
Author
Paul H. Paulino
Published on
Jan 13, 2017
THE VFX MAP BAKING GUIDE: AMBIENT OCCLUSION
Paul H. Paulino’s latest article on auxiliary maps.
Author
Paul H. Paulino
Published on
Dec 12, 2016
6 TIPS TO IMPROVE UV MAPPING WORKFLOW
Our good friend Paul H. Paulino has submitted another great article, detailing the work with UV. Here are some tips, which will help you make this tedious task a little bit easier.
Author
Paul H. Paulino
Published on
Nov 14, 2016
Telling a Story Through Ordinary Objects
Keep it simple and choose ordinary objects to get started in the industry.
Author
Paul H. Paulino
Published on
Sep 27, 2016
Paul H. Paulino: 7 Things to Know in VFX Industry
3D artist Paul H. Paulino gives some valuable advice on becoming a professional in VFX industry.
Author
Paul H. Paulino
Published on
Aug 12, 2016