Paul H. Paulino
Paul H. Paulino shared a simple but powerful texturing/lookdev technique.
Paul H. Paulino showed a cool technique to create a cavity map in Mudbox and Zbrush.
Another great article by Paul H. Paulino.
More tips and tricks from Paul H. Paulino.
Texture painter Paul H. Paulino explains how to aquire and explore new artistic skills, which can help your career.
Paul H. Paulino’s latest article on auxiliary maps.
Our good friend Paul H. Paulino has submitted another great article, detailing the work with UV. Here are some tips, which will help you make this tedious task a little bit easier.
Keep it simple and choose ordinary objects to get started in the industry.
3D artist Paul H. Paulino gives some valuable advice on becoming a professional in VFX industry.
- 1New Sony Division To Reimagine Music With Unreal Engine
- 2Flight Simulator Gameplay vs Real-Life Footage
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Creating Realistic Hairstyles in XGen: Workflow Tips
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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