Phillip Stoltz
Environment Artist
Interior Production for Games in UE4
Phillip Stoltz did a breakdown of his lovely cluttered bunker, showing how he created the assets, materials, shaders, decals, and lighting.
Modeling & Texturing Stylized Objects
Phillip Stoltz shared his workflow and showed how he builds and paints his beautiful stylized gun, based on the concept by Sergey Tsimmer.