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by Oleg Demchenko
3 hours ago

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by Youssef SALAMA
16 hours ago

ArtStudio is just too good not to leave a review for. I’ve been using Photoshop on my PC for drawing, photo editing, and professional work for the past six years and when I finally got an iPad with Apple Pencil support I was really hoping Procreate or one of the numerous other drawing/editing apps would be able to replace the feel of PS. Unfortunately, even though Procreate is indeed an amazing drawing program, it still doesn’t really satisfy my need for the familiar feel of photoshop and drawing with photoshop brushes. ArtStudio Pro solved all my problems. It’s got everything you could need and MORE (I especially love their amazing smoothing/line weight algorithm and pressure customization). It’s basically Photoshop, but without having to pay the ridiculous Adobe subscription every month. The price for this app is perfect, in my opinion (and honestly it’s even a bit low, for all it’s able to accomplish) and I really want to give a huge thank you to everyone who worked on/is working on this app and updating it. You’ve saved me so much money and frustration. Hats of to you!

The developers of BitUp talked about the production of their game in Unity, level design, and custom Map Editor.

19 August, 2019

962 views
Friend & Foe talked about the development of their indie adventure game Vane.

12 August, 2019

1318 views
Sergey Noskov talked about setting up environments for his Unity game called 7th Sector.

8 August, 2019

1582 views
Boris from BorisTheBrave.Com has recently shared an awesome article on the way Enter The Gungeon generates its floors. 

7 August, 2019

1917 views
Charles George Kucharzak talked about level design for games, its principles, and the task given at CGMA during the course Level Design for Games.

26 July, 2019

2915 views
1 comments
Giselle Valenzuela guided us through The Untold Story of Bernadette, a game created at Ringling College with a distinctive Laika Entertainment style.

18 July, 2019

2642 views
1 comments
Joris Dormans overviewed the way Ludomotion designs Unexplored 2: The Wayfarer's Legacy with Voronoi Graphs.

12 July, 2019

2810 views
1 comments
Benjamin Stefanyszyn and Jack Gathercole talked about the production of Takashi’s Curse: UE4 blueprint, master material, asset creation, level design & more.

5 July, 2019

3046 views
The Rewired team gave a talk on their indie side-scroller made within 10 weeks and talked about everything from prototyping to game mechanics and challenges.

3 July, 2019

2554 views
Wiktor Öhman, Lead Artist at Quixel recently paid tribute to Counter-Strike’s iconic Dust II map and recreated it with Unreal Engine and Megascans.

10 June, 2019

2808 views
Lucas Govatos shared the details of his finished puzzle game Epitasis and its development: world-building, music management, lighting, skybox, and more.

28 May, 2019

1964 views
1 comments
James Petruzzi talked about the development of the metroidvania game Chasm: level generation, battle mechanics, pixel art, Kickstarter campaign, and more.

27 May, 2019

1686 views
1 comments
Lune from Feline Arts shared the details behind the development of Suki and the Shadow Klaw: pipeline, character and asset workflows VFX, camera work, and more.

23 May, 2019

3070 views
1 comments
Amin Rafizadeh shared his experience and tips on Modular Level Design in UE4.

8 May, 2019

4522 views
3 comments
Every month the Unreal Marketplace team chooses the content that could be downloaded the whole month for free.

1 May, 2019

2702 views
Artem Brizitskiy talked about the level production at Naughty Dog, techniques used in game dev, gave tips for beginner environment artists, and more.

23 April, 2019

8664 views
1 comments
John Moncrief from SideFX shared a very neat workflow, showing how to generate game-ready assets in Houdini.

28 March, 2019

3639 views
Andrew Averkin and his team have finally released a 10-minute video, showcasing their amazing adventure game.

26 March, 2019

2630 views
Artyom Filippov shared his experience of attending the CGMA course The Art of Lighting and profound knowledge learned about self-development and the industry.

1 February, 2019

3027 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

6880 views
2 comments