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Nvidia presented a new AI approach that allows generating fully-textured 3D models based on 2D images.
What's inside this gold bar?
Enguerrand Michelin discussed his last New3dge school project, the Beyond the Line game, where he worked on the environment, shared his approach to architectural details and talked about the biggest challenges in the production.
David Masana did a breakdown on the project he worked on during the Environment Bootcamp at Game Art Insitute and shared his workflow in 3DS Max and Unreal Engine.
Kalypso Media Group has announced the launch of a brand-new game development studio that will work on a next-generation entry in the Commandos strategy series.
Recent rumors have been confirmed by Capcom.
Jake Woodruff and Kyle Moody did a breakdown of their mutual project National Mech League in which hard-surface design was merged with bold colors and playful tone. They talked about modeling, texturing, rigging, posing, and lighting.
Cornelius Dämmrich shared his thoughts and personal experience regarding sci-fi art and 3D tools, inspiration, complex projects, and eye-catching angles.
If Mechas Played Sports: Production & PresentationVery interesting project and thanks for all the usefull workflow examp...·
Adobe Acquires Medium"Nothing is changing in the short term"
From Modding to Environment Design for AAA GamesAre geo decals simply small meshes (like an aircondition unit) that ca...·
Adobe Acquires MediumNo way this is good news.·
A Regular Old Plumbus
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