Andy Baigent
Environment Artist
Creating a Space Hydroponics Lab in UE4
Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.
Author
Andy Baigent
Published on
Sep 10, 2020
Detailed Look at Substance Designer Workflow
Andy Baigent discussed the way he approaches the creation of procedural 3d materials with some interesting patterns.
Author
Andy Baigent
Published on
Jul 11, 2017
Detailed Look at Substance Designer Workflow
Author
Andy Baigent
Published on
Jul 11, 2017