Andy Baigent
Environment Artist
Creating a Space Hydroponics Lab in UE4
Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.
Detailed Look at Substance Designer Workflow
Andy Baigent discussed the way he approaches the creation of procedural 3d materials with some interesting patterns.