Jared Chavez discussed his The Last of Us fan art project Ellie's Bad Day: sculpting workflow in ZBrush, hand-painting, working with contrasts and ray-tracing denoising algorithm in Marmoset Toolbag 4, rendering, and more.
Jared Chavez did a breakdown on his recent personal project, Lankester Merrin, that he created in real-time Unreal Engine, talked about his career path and discussed his approach to colors and hair production.
Jared Chavez showed some of the things he learned about environment design during the classes given by Andres Rodriguez and Clinton Crumpler.
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