Evgeny Starostin did a full breakdown of his small Magic Fire effect made in Unity and shared the project files. Let’s study and recreate it!
The research team presented a powerful new approach.
Gesy Bekeyei did a breakdown of another hard-surface project made in Blender and shared useful add-ons, lighting tips, and workflow details.
David Holland shared a detailed breakdown of his simple stylized meadow scene loosely inspired by The Legend of Zelda: Breath of the Wild and Ghibli's My Neighbour Totoro.
Sam Gao talked about the stylized art direction of one of his projects with a Ghibli style and shared several tips for environment artists.
Ethan Snell showed the whole process of creating a fully animated character from scratch in Blender.
Timothy Bermanseder, co-founder of Cardboard Keep, studied the beta-version of Overwatch and found some very interesting technical details. He gave his analysis of the special effects, materials, assets and visual design of Overwatch.
Chun Chun Yang shared a detailed step-by-step tutorial on how to create a realistic skin texture in Substance Painter using resources from Texturing XYZ and Substance Source.
Kids With Sticks team talked about the production of their recent stylized scene which turned out to be the starting point of their new game inspired by Ghibli. You can learn even more information in their recent blog post.
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Autodesk Reveales Their New PAYG Pricing SystemCan I trade the tokens as cryptos on Bitvavo?·
Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
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