Articles
Tutorial: Procedural Rock/Mountain Shader in Blender
Check out this incredible shader that adapts to new shapes in no time.
Arti Sergeev
Oct 05, 2021
Add bookmark
Tutorial: How Normal Maps Work & Baking Process
Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about what normal maps are and the process of baking them.
Carlos Lemos
Mar 24, 2020
Add bookmark
Fan-Made Need for Speed Underground 2 Remaster Shifted to UE5
The shift enabled the team to have more stable physics and a more predictable simulation.
Theodore McKenzie
Nov 29, 2022
Add bookmark
What Happened to Command & Conquer: Generals 2?
Here’s a little look at the game, which never actually made it to retail.
Kirill Tokarev
Jan 02, 2017
Add bookmark
Bird House: Working on a Stylized Landscape in UE4
Jasmin Habezai-Fekri did a breakdown of her new stylized environment Bird House created in ZBrush, Substance tools, and Unreal Engine 4.
Jasmin Habezai-Fekri
Oct 29, 2020
Add bookmark
Immerse yourself in a
hyper-realistic virtual world
hyper-realistic virtual world
Buy Metasite
Zdzislaw Beksinski: Dystopian Surrealism in Games
Have a look at the works of Zdzislaw Beksinski – Polish artist, who inspired a generation of game artists from all over the world.
Kirill Tokarev
May 04, 2016
Add bookmark
How Naughty Dog Created the Immersive World of The Last of Us Part II
The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.
Naughty Dog Team
Dec 08, 2020
Add bookmark
An Ultra-Realistic Rain Shader Made in Unreal Engine 5
Take a look at this cool rain shader, created by Helena Hansen in UE5.
Theodore McKenzie
Feb 10, 2022
Add bookmark
A Behind-The-Scenes Look At The Making Of Arcane
Learn more about how the League of Legends show was developed for Netflix.
Arti Sergeev
Nov 24, 2021
Add bookmark