Technical and Visual Analysis of Overwatch

Timothy Bermanseder, co-founder of Cardboard Keep, studied the beta-version of Overwatch and found some very interesting technical details. He gave his analysis of the special effects, materials, assets and visual design of Overwatch.


Timothy Bermanseder

Published on

May 23, 2016

Tutorial: Skin Texturing for Real-Time Characters

Chun Chun Yang shared a detailed step-by-step tutorial on how to create a realistic skin texture in Substance Painter using resources from Texturing XYZ and Substance Source.


Chun Chun Yang

Published on

Apr 29, 2020

Working on an Environment in Ghibli Style

Kids With Sticks team talked about the production of their recent stylized scene which turned out to be the starting point of their new game inspired by Ghibli. You can learn even more information in their recent blog post.


Kids With Sticks

Published on

Feb 26, 2020

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