Articles
A Behind-The-Scenes Look at Levels in The Last of Us Part II
Learn how the team created one of the best levels in the game.
Bird House: Working on a Stylized Landscape in UE4
Jasmin Habezai-Fekri did a breakdown of her new stylized environment Bird House created in ZBrush, Substance tools, and Unreal Engine 4.
A Stunning Fluid Simulation Made in Unreal Engine 5
Epic Games' Asher Zhu has demonstrated an extremely realistic water simulation made in UE5 with Niagara Fluids plug-in.
Breakdown: Procedural Rock Generation in Houdini
Steven Skidmore talked about the production of Procedural Rock Generation in Houdini and explained how he worked on the base meshes and textures for it.
How Do You Create Concept Art for Video Games?
Lucas Staniec talked about the way concept artists work with level designers and game developers while creating awesome game art.
Artbreeder: Mixing Images Using AI
Have you heard about a service called artbreeder? It’s an AI platform that lets users easily mix several images to get new ones.
Simple Multithreading for Unity
Richard Meredith allowed us to repost his article on basic multithreading in Unity.
Recreating Howl’s Moving Castle Interior in UE4
Arthur Abeen prepared a breakdown of his Howl’s Moving Castle fanart scene discussing in detail blockout, asset modeling, texturing, lighting, and more.
Cartoon Water Shader in UE4
Adam Homoki did a breakdown of his beautiful Cartoon Water Shader made in UE4: waterfall, waves, caustic effect, interaction, color, and more.