Articles

Tutorial: Procedural Rock/Mountain Shader in Blender

Check out this incredible shader that adapts to new shapes in no time.

Arti Sergeev

Oct 05, 2021

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Tutorial: How Normal Maps Work & Baking Process

Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about what normal maps are and the process of baking them.

Carlos Lemos

Mar 24, 2020

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Fan-Made Need for Speed Underground 2 Remaster Shifted to UE5

The shift enabled the team to have more stable physics and a more predictable simulation.

Theodore McKenzie

Nov 29, 2022

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What Happened to Command & Conquer: Generals 2?

Here’s a little look at the game, which never actually made it to retail.

Kirill Tokarev

Jan 02, 2017

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Bird House: Working on a Stylized Landscape in UE4

Jasmin Habezai-Fekri did a breakdown of her new stylized environment Bird House created in ZBrush, Substance tools, and Unreal Engine 4.

Jasmin Habezai-Fekri

Oct 29, 2020

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Zdzislaw Beksinski: Dystopian Surrealism in Games

Have a look at the works of Zdzislaw Beksinski – Polish artist, who inspired a generation of game artists from all over the world.

Kirill Tokarev

May 04, 2016

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How Naughty Dog Created the Immersive World of The Last of Us Part II

The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.

Naughty Dog Team

Dec 08, 2020

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An Ultra-Realistic Rain Shader Made in Unreal Engine 5

Take a look at this cool rain shader, created by Helena Hansen in UE5.

Theodore McKenzie

Feb 10, 2022

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A Behind-The-Scenes Look At The Making Of Arcane

Learn more about how the League of Legends show was developed for Netflix. 

Arti Sergeev

Nov 24, 2021

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