Jonathan Holmes
3D Artist & Community Manager at Quixel
www.artstation.comBuilding Pine Flatwoods In UE4
Jonathan Holmes from the Quixel team shared a detailed breakdown of his recent environment Pine Flatwoods discussing the workflow in Quixel Mixer and SpeedTree as well as export and material & lighting setup in UE4.
Author
Jonathan Holmes
Published on
May 25, 2020
Recreating Real-World Environments in UE4
Jonathan Holmes showed how he approached the production of his ‘Substation’ project, which was created with some Megascans assets.
Author
Jonathan Holmes
Published on
May 15, 2018
Building Florida Wilderness in Unreal 4
3d artist Jonathan Holmes shared a full breakdown of his UE4 scene, where he combined the power of Quixel Suite and Megascans to build a realistic rendition of the Florida train track.
Author
Jonathan Holmes
Published on
Mar 06, 2017
Vehicular Hard Surface Detailing using Quixel DDO
Learn how to take NDO-detailed models into DDO, the process for setting up DDO’s expected input maps and other tricks for a texturing solution from Quixel.
Author
Jonathan Holmes
Published on
Jan 16, 2017