3D Artist & Community Manager at Quixelwww.artstation.com
Jonathan Holmes from the Quixel team shared a detailed breakdown of his recent environment Pine Flatwoods discussing the workflow in Quixel Mixer and SpeedTree as well as export and material & lighting setup in UE4.
Jonathan Holmes showed how he approached the production of his ‘Substation’ project, which was created with some Megascans assets.
3d artist Jonathan Holmes shared a full breakdown of his UE4 scene, where he combined the power of Quixel Suite and Megascans to build a realistic rendition of the Florida train track.
Learn how to take NDO-detailed models into DDO, the process for setting up DDO’s expected input maps and other tricks for a texturing solution from Quixel.
Dealing with Pre-Made Assets & UE4 Lighting Tipsthanks for giving me tips 🤗🤗🤗·
How Will 3D Production Change In The Future?I dont believe that photography is the best example, though I understa...·
Simulating Liquids in Bottles with a ShaderGreat read! I've been trying to reproduce your result as a proces...·
Basic Environment Workflow TipsI think that applying the LOD in this case would resolve this case.·
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