3D Artist & Community Manager at Quixelwww.artstation.com
Jonathan Holmes from the Quixel team shared a detailed breakdown of his recent environment Pine Flatwoods discussing the workflow in Quixel Mixer and SpeedTree as well as export and material & lighting setup in UE4.
Jonathan Holmes showed how he approached the production of his ‘Substation’ project, which was created with some Megascans assets.
3d artist Jonathan Holmes shared a full breakdown of his UE4 scene, where he combined the power of Quixel Suite and Megascans to build a realistic rendition of the Florida train track.
Learn how to take NDO-detailed models into DDO, the process for setting up DDO’s expected input maps and other tricks for a texturing solution from Quixel.
Modeling and Texturing an Old CRT TV PropAwesome!·
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
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