Designing a Dark Souls-Inspired Environment in Unreal Engine & ZBrush
Robert Roeder explains how the mysterious, gloomy, creepy environment was created in Unreal Engine, talks about the exhausting process of working on decomposing bodies for the scene, and shares some tips on working with the lights to create the right atmosphere without making the setup too complex and heavy.
Arabian Afternoon: Working with Trim Sheets Efficiently
Robert Roeder talked in detail about the use of Trim Sheets and lighting setup in his new 3D environment Arabian Afternoon.
Making of the Ball Dress: Modeling Tips for Blender & Maya
Robert Roeder shared his modeling and texturing workflows used in the project Making of the Ball Dress and gave some advice for novice 3D artists.
Creating Narrative in Interior Scenes
Robert Roeder did a breakdown of his amazing 3d environment, which features awesome 3d lighting, great material work and complex assets.
Building Intimate Scenes with ZBrush and Substance
Robert Röder talked about the production process behind his “Secret Romance” scene.