Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.
Have a look at Armory's ArmorPaint, a powerful open-source 3D painting tool with a number of great features.
Florian Gelzenleuchter shared his workflow on recreating water shader for Zelda: Breath of the Wild fan project The Bells’ Arietta.
Andry "Dedouze" explained how he deals with hand-drawn animations in Blender using Grease Pencil and other tools.
The entire Quixel Megascans library became free for all Unreal Engine uses.
Koola is back with another stunning project in Unreal.
Michał Kalisz shared a lot of helpful insights into hard-surface modeling in Blender, including various addons and rendering tips in Eevee and Cycles.
Kim Aava summarized her amazing talk about the difference in techniques, which artists use to build photo-realistic and stylized environments.
Dragos Matkovski did a breakdown of his amazing stylized 3D environment The Illustrated Nature that will soon be available on the Unity Asset Store.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Battlefield 4 Fanart: Creating an Abandoned Construction Site in UE4
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