Articles
CZ Scorpion Evo 3: Building Guns in 3D
Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.
Author
Nebojsa Nikodijevic
Published on
Dec 06, 2019
Mixing 2D & 3D Animation in Blender
Andry "Dedouze" explained how he deals with hand-drawn animations in Blender using Grease Pencil and other tools.
Author
Andry Dedouze
Published on
Feb 26, 2020
Open-Source Painting Tool for 3D Artists
Have a look at Armory's ArmorPaint, a powerful open-source 3D painting tool with a number of great features.
Author
Arti Sergeev
Published on
Oct 31, 2019
Creating a Stylized Chaparral Environment in UE4
Marie Lazar shared a breakdown of her stylized organic scene discussing the creation of vegetation and rocks, lighting setup, FX, and presentation.
Author
Marie Lazar
Published on
Sep 08, 2020
Tools and Tips for Hard-Surface Modeling in Blender 2.8
Michał Kalisz shared a lot of helpful insights into hard-surface modeling in Blender, including various addons and rendering tips in Eevee and Cycles.
Author
Michał Kalisz
Published on
Mar 19, 2020
Stylized Nature: Vegetation, Animation, Shaders
Dragos Matkovski did a breakdown of his amazing stylized 3D environment The Illustrated Nature, available on the Unity Asset Store.
Author
Dragos Matkovski
Published on
Sep 24, 2019
Caustic Surface Production Guide
Florian Gelzenleuchter shared his workflow on recreating water shader for Zelda: Breath of the Wild fan project The Bells’ Arietta.
Author
Florian Gelzenleuchter
Published on
Oct 02, 2019
Realistic vs. Stylized: Technique Overview
Kim Aava summarized her amazing talk about the difference in techniques, which artists use to build photo-realistic and stylized environments.
Author
Kim Aava
Published on
Dec 12, 2017
A Look at Blockouts in Star Wars Jedi: Fallen Order
New footage reveals how Respawn tested level design ideas.
Author
Arti Sergeev
Published on
Nov 16, 2020