Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.
Have a look at Armory's ArmorPaint, a powerful open-source 3D painting tool with a number of great features.
Florian Gelzenleuchter shared his workflow on recreating water shader for Zelda: Breath of the Wild fan project The Bells’ Arietta.
The entire Quixel Megascans library became free for all Unreal Engine uses.
Koola is back with another stunning project in Unreal.
Andry "Dedouze" explained how he deals with hand-drawn animations in Blender using Grease Pencil and other tools.
Michał Kalisz shared a lot of helpful insights into hard-surface modeling in Blender, including various addons and rendering tips in Eevee and Cycles.
Kim Aava summarized her amazing talk about the difference in techniques, which artists use to build photo-realistic and stylized environments.
Steven Skidmore talked about the production of Procedural Rock Generation in Houdini and explained how he worked on the base meshes and textures for it.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
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