The entire Quixel Megascans library became free for all Unreal Engine uses.
Have a look at Armory's ArmorPaint, a powerful open-source 3D painting tool with a number of great features.
Koola is back with another stunning project in Unreal.
Florian Gelzenleuchter shared his workflow on recreating water shader for Zelda: Breath of the Wild fan project The Bells’ Arietta.
Asobo Studios and Microsoft are changing the way games are being made with the next iteration of the famous series.
Jay Cummings wrote a detailed article about the production of his recent project Slaughterhouse made in UE4. Part 1 covers the pre-production phase, software used, blockout, asset modeling, materials, and foliage. In Part 2, Jay will discuss his approach to photogrammetry, lighting, post-processing, effects and additional materials included in the appendix.
Ohle Mathiebe shared a few tips for weapon and hard-surface artists and talked about such stages as pre-production, modeling, UVing, and texturing.
Gesy Bekeyei did a breakdown of another hard-surface project made in Blender and shared useful add-ons, lighting tips, and workflow details.
Game Boy Pokémon in 3DI like this one. I guess that everyone wished about Pokémon in childho...·
Artyom Olegovich Pletnyov
Epic Games Acquires QuixelThis is amazing when i have seen that i have hire electrical services...·
The GDC Talk About Visual Development in Gameshttps://www.mygeekshelp.com/apple-icloud-password-recovery/
Emma Smith: Building Stylized Assets For GamesMust be thanks for the great article i really like your post and it is...·
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