Articles

Creating a Slaughterhouse in UE4: Part 1

Jay Cummings wrote a detailed article about the production of his recent project Slaughterhouse made in UE4. Part 1 covers the pre-production phase, software used, blockout, asset modeling, materials, and foliage. In Part 2, Jay will discuss his approach to photogrammetry, lighting, post-processing, effects and additional materials included in the appendix.

Author

Jay Cummings

Published on

Oct 02, 2019

CZ Scorpion Evo 3: Building Guns in 3D

Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.

Author

Nebojsa Nikodijevic

Published on

Dec 06, 2019

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