These renders look like real photos taken with an old camera.
Andry "Dedouze" explained how he deals with hand-drawn animations in Blender using Grease Pencil and other tools.
Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.
Dragos Matkovski did a breakdown of his amazing stylized 3D environment The Illustrated Nature, available on the Unity Asset Store.
Kim Aava summarized her amazing talk about the difference in techniques, which artists use to build photo-realistic and stylized environments.
Michał Kalisz shared a lot of helpful insights into hard-surface modeling in Blender, including various addons and rendering tips in Eevee and Cycles.
Marie Lazar shared a breakdown of her stylized organic scene discussing the creation of vegetation and rocks, lighting setup, FX, and presentation.
You wanted to know how Blitter creates his amazing photoreal renders in Blender, so we contacted the artist to talk about his workflow, discuss lighting, composition, and more.
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3Dark Souls-Inspired Environment Made in Unreal Engine 5
- 4Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 5A Behind-The-Scenes Look At The Making Of Arcane
- 6Making an Ultra-Realistic Portrait of H.P. Lovecraft
Autodesk Reveales Their New PAYG Pricing SystemMan this are going to be Crypto tokens ? ERC, BEP &...·
The Developer of Pokémon GO Raises $300 MillionTo my opinion Pokémon go should invest in analysing evil plots, so tha...·
SKS: Hard-Surface Texturing in Weapons ArtВау. Круто.·
SKS: Hard-Surface Texturing in Weapons ArtThank you so much 🙏
That was great.·
Join thousands of game designers and keep track of your subscriptions