Articles
A More Gentle 3D Take On Jinx From Arcane
This version of Jinx is based on a 2D concept.
Theodore McKenzie
May 16, 2022
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A Behind-The-Scenes Look at Levels in The Last of Us Part II
Learn how the team created one of the best levels in the game.
Arti Sergeev
Feb 15, 2021
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Tutorial: Ocean Shader with Gerstner Waves
Hailey Williams created a super detailed tutorial for UE4 users, showing how you can create water surfaces with ‘Gerstner Waves’.
Hailey Williams
May 10, 2017
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A New App For Painting in VR
Mix your colors, dip your brush in and start painting in VR with this new app.
Theodore McKenzie
May 14, 2021
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Game Art Tests and How to Approach Them
Jonjo Hemmens wrote an amazing article that covers game art tests and their importance and gathered numerous tips from the artists working in the industry.
Jonjo Hemmens
Jul 11, 2019
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Cosmopolitan Used DALL-E 2 AI to Generate a Magazine Cover
This project marks the first time the DALL-E 2 neural network was used for that purpose.
Theodore McKenzie
Jun 22, 2022
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Tim Cain Reveals Who Started the Nuclear War in Fallout
Another decades-long mystery of the Fallout universe has been put to rest.
Theodore McKenzie
Oct 30, 2023
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Defining Environment Language for Video Games
Level Designer Emilia Schatz outlined the core principles, which help to make your environments playable and understandable to the player.
Arti Sergeev
Jun 27, 2017
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Technical and Art Tips for Environment Artists
Sam Gao talked about the stylized art direction of one of his projects with a Ghibli style and shared several tips for environment artists.
Sam Gao
Apr 11, 2019
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