Articles

A More Gentle 3D Take On Jinx From Arcane

This version of Jinx is based on a 2D concept.

Theodore McKenzie

May 16, 2022

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A Behind-The-Scenes Look at Levels in The Last of Us Part II

Learn how the team created one of the best levels in the game.

Arti Sergeev

Feb 15, 2021

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Tutorial: Ocean Shader with Gerstner Waves

Hailey Williams created a super detailed tutorial for UE4 users, showing how you can create water surfaces with ‘Gerstner Waves’.

Hailey Williams

May 10, 2017

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A New App For Painting in VR

Mix your colors, dip your brush in and start painting in VR with this new app.

Theodore McKenzie

May 14, 2021

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Game Art Tests and How to Approach Them

Jonjo Hemmens wrote an amazing article that covers game art tests and their importance and gathered numerous tips from the artists working in the industry.

Jonjo Hemmens

Jul 11, 2019

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Cosmopolitan Used DALL-E 2 AI to Generate a Magazine Cover

This project marks the first time the DALL-E 2 neural network was used for that purpose.

Theodore McKenzie

Jun 22, 2022

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Tim Cain Reveals Who Started the Nuclear War in Fallout

Another decades-long mystery of the Fallout universe has been put to rest.

Theodore McKenzie

Oct 30, 2023

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Defining Environment Language for Video Games

Level Designer Emilia Schatz outlined the core principles, which help to make your environments playable and understandable to the player.

Arti Sergeev

Jun 27, 2017

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Technical and Art Tips for Environment Artists

Sam Gao talked about the stylized art direction of one of his projects with a Ghibli style and shared several tips for environment artists.

Sam Gao

Apr 11, 2019

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