Nils Arenz continues his vegetation studies in UE4 and speaks about creating dense grass for next-generation video games with minimal loss of performance.
Here’s a little look at the game, which never actually made it to retail.
Koola is back with another stunning project in Unreal.
Harry Alisavakis did a detailed breakdown of his Anime Laser Beam effect, talking about the creation of the beam, dust circles, charging sphere, and the use of particles.
A team of researchers from Intel Labs presented a new approach that can greatly upgrade the look of synthetic images.
Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about what normal maps are and the process of baking them.
Steven Skidmore talked about the production of Procedural Rock Generation in Houdini and explained how he worked on the base meshes and textures for it.
Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about different types of normal maps, common problems that occur when working with them and some solutions.
Richard Meredith allowed us to repost his article on basic multithreading in Unity.
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Autodesk Reveales Their New PAYG Pricing SystemCan I trade the tokens as cryptos on Bitvavo?·
Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
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