Daria Loginova
Senior Editor
Creating a Frozen Scene in UE4 with Procedural Tools
Ash Thundercliffe prepared a detailed breakdown of his recent scene Arctic Research Station made with UE4, Substance tools, and World Machine.
GameDaily Connect: The Business of Games At Disneyland
From August 27 to August 29, folks from all over the game industry and visitors of GameDaily Connect will be settling into the hotel at Disneyland.
Hard-Surface & Low-Poly Models & Tileable Maps
In today’s digest, we’ve gathered three creators who publish amazing packs on Unity Asset Store and Gumroad: low-poly and hard-surface models, and tileable materials and maps.
Simulating a Shuttle Crash in Houdini
Hadrien Palanca did a little breakdown of his crashing shuttle simulation made in Houdini.
Testing Substance Alchemist: 100 Materials in 100 Days
To master Substance Alchemist and improve his skills, Nikola Damjanov took a 100 Substances in 100 Days Challenge and reviewed how the new Substance tool can help artists to easily create outstanding materials. Recently, he also did a breakdown of a Procedural Citadel made in Houdini, read it here.
A Look into Archviz in Blender
George Turmanidze gave a short talk on archviz in Blender and the way he works with the materials and rendering.
Photogrammetry in Environment Design
Adam Jarosz and Michał Mierzejewski talked about their project Abandoned Factory Buildings, a realistic environment created with the help of photogrammetry.
Making a Photorealistic 3D Scene with Megascans
Steffen Hampel recreated a cinematic photo by Alex O’ Dowd in 3D using online resources and Megascans and did a breakdown of the scene.
Crafting a Stylized Diorama with Maya & 3D Coat
Lucile Thyrard shared the process of making a stylized diorama inspired by WoW: modeling in Maya, texturing with 3D Coat, and presentation in Toolbag.