Daria Loginova

Senior Editor

Creating a Frozen Scene in UE4 with Procedural Tools

Ash Thundercliffe prepared a detailed breakdown of his recent scene Arctic Research Station made with UE4, Substance tools, and World Machine.

Daria Loginova

Jul 23, 2019

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GameDaily Connect: The Business of Games At Disneyland

From August 27 to August 29, folks from all over the game industry and visitors of GameDaily Connect will be settling into the hotel at Disneyland.

Daria Loginova

Jul 22, 2019

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Hard-Surface & Low-Poly Models & Tileable Maps

In today’s digest, we’ve gathered three creators who publish amazing packs on Unity Asset Store and Gumroad: low-poly and hard-surface models, and tileable materials and maps.

Daria Loginova

Jul 19, 2019

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Simulating a Shuttle Crash in Houdini

Hadrien Palanca did a little breakdown of his crashing shuttle simulation made in Houdini.

Daria Loginova

Jul 18, 2019

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Testing Substance Alchemist: 100 Materials in 100 Days

To master Substance Alchemist and improve his skills, Nikola Damjanov took a 100 Substances in 100 Days Challenge and reviewed how the new Substance tool can help artists to easily create outstanding materials. Recently, he also did a breakdown of a Procedural Citadel made in Houdini, read it here.

Daria Loginova

Jul 16, 2019

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A Look into Archviz in Blender

George Turmanidze gave a short talk on archviz in Blender and the way he works with the materials and rendering.

Daria Loginova

Jul 16, 2019

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Photogrammetry in Environment Design

Adam Jarosz and Michał Mierzejewski talked about their project Abandoned Factory Buildings, a realistic environment created with the help of photogrammetry.

Daria Loginova

Jul 16, 2019

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Making a Photorealistic 3D Scene with Megascans

Steffen Hampel recreated a cinematic photo by Alex O’ Dowd in 3D using online resources and Megascans and did a breakdown of the scene.

Daria Loginova

Jul 12, 2019

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Crafting a Stylized Diorama with Maya & 3D Coat

Lucile Thyrard shared the process of making a stylized diorama inspired by WoW: modeling in Maya, texturing with 3D Coat, and presentation in Toolbag.

Daria Loginova

Jul 08, 2019

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